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- #include "timing.h"
-
- #define CorrectTime 1
- #define theWindowWidth (boundsRect.right-boundsRect.left)
- #define theWindowHeight (boundsRect.bottom-boundsRect.top)
-
- pascal short SlideWipe(GrafPtr sourceGrafPtr, GrafPtr destGrafPtr, Rect boundsRect);
-
- /* Split the screen into 10 sections, then scroll each section left or right
- (alternating), starting with the top section and working towards the bottom. */
-
- pascal short SlideWipe(GrafPtr sourceGrafPtr, GrafPtr destGrafPtr, Rect boundsRect)
- {
- short x, y;
- Rect theRect, dest;
- Rect scrollsource;
- short direction;
- short BoxSize, StripSize;
-
- BoxSize=theWindowWidth/25;
- StripSize=theWindowHeight/10;
-
- direction = 0;
- for(y = 0; y < theWindowHeight; y += StripSize)
- {
- scrollsource = boundsRect;
- scrollsource.top+=y;
- scrollsource.bottom = scrollsource.top + StripSize;
-
- dest = scrollsource;
-
- theRect.top = boundsRect.top + y;
- theRect.bottom = theRect.top + StripSize;
-
- if(direction == 0)
- {
- dest.right = dest.left + BoxSize;
-
- theRect.left = boundsRect.right-BoxSize;
- theRect.right = boundsRect.right;
-
- for(x = boundsRect.right - BoxSize; x >= boundsRect.left; x -= BoxSize)
- {
- StartTiming();
- theRect.left = x;
- ScrollTheRect(&scrollsource, BoxSize, 0, 0L);
- CopyBits(&(sourceGrafPtr->portBits), &(destGrafPtr->portBits),
- &theRect, &dest, 0, 0L);
- theRect.right = x;
- TimeCorrection(CorrectTime);
- }
- CopyBits(&(sourceGrafPtr->portBits), &(destGrafPtr->portBits),
- &scrollsource, &scrollsource, 0, 0L);
- }
- else
- {
- dest.left = dest.right - BoxSize;
-
- theRect.left = boundsRect.left;
- theRect.right = theRect.left + BoxSize;
-
- for(x = boundsRect.left+BoxSize; x <= boundsRect.right; x += BoxSize)
- {
- StartTiming();
- theRect.right = x;
- ScrollTheRect(&scrollsource, -BoxSize, 0, 0L);
- CopyBits(&(sourceGrafPtr->portBits), &(destGrafPtr->portBits),
- &theRect, &dest, 0, 0L);
- theRect.left = x;
- TimeCorrection(CorrectTime);
- }
- CopyBits(&(sourceGrafPtr->portBits), &(destGrafPtr->portBits),
- &scrollsource, &scrollsource, 0, 0L);
- }
-
- direction = 1 - direction;
- }
-
- return 0;
- }
-